At this point, is where he seems arrogant and pretentious. In short, Bennett's arguments are entirely reliant on his game being the answer to the questions he presents. It seems like a bright child, who is terribly proud of his drawing of a tree, trying to explain how the tree works yet all the while the child is mesmerized by his own drawing and can only draw conclusions about real trees from the very tree he himself drew. While there isn't anything inherently wrong with that, he presents his half-formed ideas as cohesive ideologies or worldly truths. Furthermore, his mutterings do not follow a cohesive line of thought instead dancing about without proofs or logic and instead taking a closer form to a stream of consciousness. It's sly, but demeaning to any real philosophy or ideological discussion. What does displease me though, is how he tones his mental wanderings as fact or solid philosophy whilst "backing" them with quotes removed from context. Nor do I see him sharing his thoughts on the matters addressed as snobbish though I can see where they may be coming from. I do not take issue with the fact that he attempted to add depth to a game such as this. However, what I do take some issue with, is the philosophic meanderings of our dear Bennett. Rather, I think the game alone is interesting and presents a unique challenge for the average rage game junkie. Though perhaps, the inconsistency is a penchant of the rage game genre. To be frank, I don't own the game and have played very little while watching quite a bit so to make stern assumptions on controls would be unfair of me though I do think that the physics (especially in regards to friction) in the game seem somewhat inconsistent. While I do not claim to speak for them, I will attempt to piece together what I view as a few of aspects of the issue to be presently discussed. Instead, I am here to try and reasonably explain a particular aspect of "Getting Over It" that I feel people have tried to to breech before, but were unable to adequately express their intent and were thus met with hostility and childish name calling. Ok, so I am not here to complain about the game's controls or difficulty.
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